How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
How to create particles that stick to objects and then detach when using Particle Flow in 3ds Max | 3ds Max | Autodesk Knowledge Network
![Particles – 3dsMax and Lumion/Unity – digital urban – connecting, visualising & collecting urban data Particles – 3dsMax and Lumion/Unity – digital urban – connecting, visualising & collecting urban data](http://www.digitalurban.org/wp-content/uploads/2014/09/Screen3DMaxParticles1.jpg)