![Got Propper to work (in 2020!) but it just creates the models and doesn't add the texture required. Here's a look of the purple checkers of doom I get after creating a Got Propper to work (in 2020!) but it just creates the models and doesn't add the texture required. Here's a look of the purple checkers of doom I get after creating a](https://preview.redd.it/epgsytrpqvs51.png?width=640&crop=smart&auto=webp&s=553022fb67186f3e7520bdd36a2c44ff0373abfb)
Got Propper to work (in 2020!) but it just creates the models and doesn't add the texture required. Here's a look of the purple checkers of doom I get after creating a
![Using Propper with Garry's Mod's hammer doesn't seem to want to compile past this. As far as I know I've set it up correctly (putting HL2's studioMDL inside of gmod's bin folder, Using Propper with Garry's Mod's hammer doesn't seem to want to compile past this. As far as I know I've set it up correctly (putting HL2's studioMDL inside of gmod's bin folder,](https://preview.redd.it/k04l0xz2mid81.png?auto=webp&s=25b670d2fc9083a4efec61a392b851dbbcce31c0)
Using Propper with Garry's Mod's hammer doesn't seem to want to compile past this. As far as I know I've set it up correctly (putting HL2's studioMDL inside of gmod's bin folder,
![Interlopers.net Forum - Half-Life 2 News & Tutorials • View topic - Hammer Editor - Models made with Propper too bright Interlopers.net Forum - Half-Life 2 News & Tutorials • View topic - Hammer Editor - Models made with Propper too bright](http://abload.de/img/2013-05-04_00001kopielfujq.jpg)